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Responsibilities
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Working with a team of technical designers on a sci-fi FPS focusing on movement and combat.
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Collaborated with Level Design to implement mechanics and triggers for puzzle actions.
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Reviewed enemy AI to help improve combat areas throughout the game.
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Refactored player controller actions to adapt to new design and engine changes.
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Assisted with designing enemy boss battles from design to implementation.
As this project is still in development, detailed breakdowns of my work on this project will be available in the future.
Game & Technical Designer
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