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Mantra

Mantra is a first-person shooter being built in Unreal Engine 5 by the remote, medium-sized team Rubyshark. On this project, I am a technical designer.​

 

Responsibilities

  • Working with a team of technical designers on a sci-fi FPS focusing on movement and combat.

  • Collaborated with Level Design to implement mechanics and triggers for puzzle actions.

  • Reviewed enemy AI to help improve combat areas throughout the game.

  • Refactored player controller actions to adapt to new design and engine changes.

  • Assisted with designing enemy boss battles from design to implementation.

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As this project is still in development, detailed breakdowns of my work on this project will be available in the future.

Game & Technical Designer
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