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Responsibilities
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Working with a team of technical designers on a sci-fi FPS focusing on movement and combat.
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Collaborated with Level Design to implement mechanics and triggers for puzzle actions.
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Reviewed enemy AI to help improve combat areas throughout the game.
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Refactored player controller actions to adapt to new design and engine changes.
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Assisted with designing enemy boss battles from design to implementation.
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As this project is still in development, detailed breakdowns of my work on this project will be available in the future.
Game & Technical Designer
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